Enjoy Upto 50% OFF on Assignment Solutions!
Developing WordMaster Game GUI Using Java Swing and OOP Case Study By Native Assignment Help.
Ph.D. Writers For Best Assistance
Plagiarism Free
No AI Generated Content
Are you in need of online assignment help in the UK with a free case study? Look no further than Native Assignment Help. We have a dedicated team of professionals committed to delivering customized support for your academic needs and ensuring you get excellent marks on all your assignments.
The idea of the project is to use Java Swing Forms to provide a GUI for the WordMaster application. The project's primary goal is to provide users with a graphical interface through which they may play the WordMaster game and interact with it using a variety of forms and menus. A strong and popular framework for creating graphical user interfaces in Java is called Java Swing Forms. It offers a comprehensive collection of elements that are simple to adapt and incorporate into a seamless user interface, including buttons, menus, text fields, and labels.
Criteria for the WordMaster GUI Project's Success
Any unfinished code sections or problems that arose during production have been reported and assessed about the success criteria.
Several choices are being taken during the project's development to guarantee that the code is effective and adheres to best practices. Java Swing and OOP concepts are being used to create the design, resulting in a modular and adaptable code structure that is simple to maintain and alter.
Figure 1: Main class
Figure 2: Second part of the Main menu
Figure 3: User Form class
Figure 4: Second part of the user form
Figure 5: Game form class
Figure 6: Game form program
Figure 7: Class for user database
Figure 8: User database class
Figure 9: Programs for adding users
Figure 10: User Interfaces of the game
All the above photos are showing the programming parts as well as the user interface of the project. It is possible to organize and maintain the code more easily by using separate classes for each part of the application, such as the main menu, user login, game logic, and Interface. This also encourages code reuse and flexibility (Khoirom et al. 2020). Input validation techniques like sequences are being used to verify user input and stop mistakes or unexpected behaviour to guarantee the effectiveness of validation across the code. Feedback and error messages are being incorporated to direct the user inappropriately utilizing the software. Code sections that require enhancement or reworking are found during the testing process. For instance, it is discovered that the modularity and readability of the game logic class may be enhanced by breaking it up into smaller, more focused classes (Bacchiani et al. 2022.
When testing the project, it is important to consider both unit testing and end-to-end testing. The testing of individual components of the code in isolation is involved in unit testing, while the testing of the entire system as a whole, including all components and user interactions, is involved in end-to-end testing.
Test Case Description | Test Data | Expected Result | Actual Result |
Adding a new user with the correct user and password | User: "john", Password: "pa$$word" | The user is added to the database and can log in successfully | Pass |
Adding a new user with an incorrect password | User: "jane", Password: "password" | The user is not added to the database and an error message is displayed | Pass |
Checking each element of the password using incorrect data | User: "jack", Password: "p@s3Word" <br> User: "jill", Password: "pas3Word" <br> User: "jess", Password: "passWord" <br> User: "joe", Password: "password" <br> User: "jenny", Password: "passwor" | The user is not added to the database and an error message is displayed for each case | Pass |
Logging in an existing user with a correct user and password | User: "john", Password: "pa$$word" | The user is able to log in successfully | Pass |
Logging in an existing user with a correct user and incorrect password | User: "john", Password: "password" | The user is not able to log in and an error message is displayed | Pass |
Adding a user with an empty user and password | User: "", Password: "" | The user is not added to the database and an error message is displayed | Pass |
Adding a user with a user and no password | User: "jane", Password: "" | The user is not added to the database and an error message is displayed | Pass |
Java is a well-liked programming language that has a strong focus on object-oriented programming (OOP) and strict type. Java and OOP have several advantages when used in a project. With a sizable developer community, a vast variety of libraries, and tools at its disposal, Java is a frequently used language. Second, Java's strong type feature facilitates the development process by making it simpler to spot flaws and mistakes, leading to more dependable code. OOP gives programmers the ability to divide their code into reusable and modular sections, which may ultimately save time and effort (Cutting, and Stephen, 2021).
OOPs is a programming technique that encapsulates data and action by using objects as instances of classes. Encapsulation conceals object details, inheritance permits code reuse, polymorphism allows for universal code, and abstraction minimizes complexity. These ideas are critical for creating Java apps. Encapsulation is required to protect data integrity, whereas inheritance reduces code duplication. Polymorphism makes code more adaptive and reusable, whereas abstraction makes code simpler by obscuring extraneous aspects (Döring, 2019).
The project fulfilled the success conditions set at the start of the development phase. The application features a working graphical user interface (GUI) with a primary menu, user login, and dice game logic. The application also saves user data to a CSV file and validates input to avoid mistakes and assure appropriate operation. The code is well-organized, modular, and adheres to best practices in coding. Certain areas may benefit from extra time or a broader choice of programming tools. For example, the Interface might be improved further by adding more complex visuals and aesthetic features.
Do you have programming assignment issues? You will be helped by the Native Assignment Help! We offer first-class Programming Assignment Help that guarantees you quality assignments. Also, check out our JAVA assignment help, and do not allow yourself to be hindered by deadlines and incomprehensible theories. To become academically successful, reach out to us at Native Assignment Help today!
References
Bacchiani, L., Bravetti, M., Giunti, M., Mota, J. and Ravara, A., 2022. A Java typestate checker supporting inheritance. Science of Computer Programming, 221, p.102844.
Chimanga, K., Siluyele, N., Langton, S., Nkonde, E., Zhu, Q., Zhou, Z. and Fu, Z., 2021. A Comparative Study of Students Performance in Object Oriented Programming (OOP) Using Java Before and During COVID-19 (A Case of Kapasa Makasa Campus). American Journal of Networks and Communications, 10(1), pp.1-5.
Cutting, V. and Stephen, N., 2021. Comparative Review of JAVA and Python. International Journal of Research and Development in Applied Science and Engineering (IJRDASE), 21(1).
Döring, U., 2019. Ansatz zur automatischen Generierung von Java-OOP-Aufgaben inkl. Bewertungsschemen. In Proceedings of the Fourth Workshop" Automatische Bewertung von Programmieraufgaben"(ABP 2019), Essen, Germany, October 8-9, 2019. Gesellschaft für Informatik eV.
Khoirom, S., Sonia, M., Laikhuram, B., Laishram, J. and Singh, T.D., 2020. Comparative analysis of Python and Java for beginners. Int. Res. J. Eng. Technol, 7(8), pp.4384-4407.
Maiga, J. and Emanuel, A.W.R., 2019. Gamification for Teaching and Learning Java Programming for Beginner Students-A Review. J. Comput., 14(9), pp.590-595.
Go Through the Best and FREE Case Studies Written by Our Academic Experts!
Native Assignment Help. (2024). Retrieved from:
https://www.nativeassignmenthelp.co.uk/developing-wordmaster-game-gui-using-java-swing-and-oop-case-study-23558
Native Assignment Help, (2024),
https://www.nativeassignmenthelp.co.uk/developing-wordmaster-game-gui-using-java-swing-and-oop-case-study-23558
Native Assignment Help (2024) [Online]. Retrieved from:
https://www.nativeassignmenthelp.co.uk/developing-wordmaster-game-gui-using-java-swing-and-oop-case-study-23558
Native Assignment Help. (Native Assignment Help, 2024)
https://www.nativeassignmenthelp.co.uk/developing-wordmaster-game-gui-using-java-swing-and-oop-case-study-23558
Building a CNN Model for Accurate Bone X-Ray Image Classification If you want...View or download
Reflective Strategies for Transformative Personal Development Are you in need...View or download
Strategic Analysis Of Aldi: Porter's Five Forces, VRIO, Bowman's Clock, And...View or download
How M&B Combines Innovation and Marketing in the Hospitality...View or download
Meeting Customer Needs Tesco Case Study 1. Introduction - Meeting...View or download
Financial Feasibility Study for Blackrock American Investment Trust Plc Are...View or download
Get your doubts & queries resolved anytime, anywhere.
Receive your order within the given deadline.
Get original assignments written from scratch.
Highly-qualified writers with unmatched writing skills.
We utilize cookies to customize your experience. By remaining on our website, you accept our use of cookies. View Detail
Hi! We're here to answer your questions! Send us message, and we'll reply via WhatsApp
Please enter a messagePleae enter your phone number and we'll contact you shortly via Whatsapp
We will contact with you as soon as possible on whatsapp.
Ph.D. Writers For Best Assistance
Plagiarism Free
No AI Generated Content
offer valid for limited time only*